package edu.drexel.jrexel2d.physics;

import java.util.*;

public class World2D {
	
	private double gravAcceleration = 0.0;
	
	private int worldId = 0;
	
	private Vector<PhysicsObject2D> objectArray;
	
	public World2D(){
		
	}
	
	public World2D(double inGravAccel, int inId){
		
		gravAcceleration = inGravAccel;
	
		worldId = inId;
	}
	
	public int getID(){
		return worldId;
	}
	
	public void AddNewObject(PhysicsObject2D newObj){
		
	}
	
	public double getGravAcceleration(){
		return gravAcceleration;
	}

}
